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The print is clear and concise, and as I indicated above there is a logical sequence to the articles. I found no errors in the sequencing of pages however, it would have been nice to see an addition of an index. are thoughtfully done and are no way a Monte Haul cornucopia for power-ups – in keeping with the basic Traveller philosophy – of the acquisition of knowledge takes precedence over the accumulation of things. The articles that augment players’ skills, equipment, etc. In fact, I found the adventures to be better than the mini campaign – Tripwire (which I found to be utterly juvenile) in reflecting the spirit of Traveller. Traveller has always been about the average Joe/smoe trying to make it in an uncaring universe.
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So, if your game is vanilla Space Opera, one might have some trouble adapting these into one’s game. The adventures selected are solid and have a real old school Traveller feel to them – gritty and grey. That is not to say that a seasoned Traveller referee (and this book is clearly aimed at the Referee/Game Master) will not find lots of good gems. The book is well selected for the articles are designed for taking the very beginner to the level of expert progressively. For the cost of printing this out would have been just over £6 which could have included some nice binding. Do I feel that I was getting value for my money – initially no.
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Therefore, why should anyone plunk down £24.99 for what they can get free? I, for one, hate reading PDFs and while I could print them off and collect them in a binder – having them all in one place without advertising and in durable hardcover is a value added service and hence worth my money. As noted, it is a sturdy hardcover comprising of a collection of articles from Mongoose’s free trade ezine – Signs and Portents. This is a product that Mongoose released some time ago but due to the vagrancies of Amazon cancelling my order after several months, I was forced into buying it at my FGLS – located some 800km away – therefore, it is new for me.
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